CTS-YEAR 2-Term 1: Imagined World and Design Fictions
- Essence to Learn
- Utopia and Dystopia
- Design Fiction
- Research Methods
Ex 1: In the Robot’s Skies is a film explores the drone as a cultural object, not just as a new instrument of visual story telling but also as the catalyst for a new collection of urban sub cultures.” as the director Liam Fox explains.
P.S.Metahaven’s latest film “Information Skies” is a hybrid of live action, animation and graphics and interrogates what we consider as ‘truth’ in the digital world – a question made all the more pe
Ex 2: Uninvited Guests is a short film that explores the frictions between an elderly man and his smart home. It questions about “how will we live with these uninvited guests, In a world where ’smart objects’ will increasingly be used to provide care at a distance?”
their RESEARCH AND DESIGN APPROACH is worth learning.
“We set out to address some of these questions during our research, focusing on three key thematic areas which we titled ‘The Neural Network’, ‘Objects with Attitude’ and ‘Defiant Behaviours’. For these three areas we developed a series of narratives and scenarios that fell within the useful-critical-deviant spectrum.
Following this rapid scenario development exercise, the project’s focus quickly moved to connected home within the context of elderly healthcare and remote tracking, as it is touted as one of the most compelling IoT applications. Situated behind this, is the bigger, more political issue around the future of healthcare and the growing argument to replace human care givers with robots and connected, networked, smart devices. Whilst there are undeniable benefits to monitoring and tracking the elderly in their homes, we wanted to pause and reflect on some of the more complex human behaviours we are likely to encounter along the way. What are the messy, whimsical, unintended human behaviours that might collide with the one-size-fits-all ‘care’ that many smart devices are designed to deliver?”
As Le Guin said in World Making(1981, p.48) ,To make a new world you start with an old one’, ‘TO discover something is to make it’, I regard that as a way to conquer the lost world we are living now. This idea makes me think of the American Dream. People all go to America to build their dreamland and make their dream come true. First is British people conquer the place, then people from all of the world brought their culture and lifestyle to America. That’s when all different culture been remixed together to create a new culture, community and social working system of its own(especially for NewYork City). People bring new meaning to a place, that’s why it was said the existence of a place doesn’t exist until the man is there. I think the imagined American Dream build America today, and that idea is transforming to a utopia version imagined dream about the future of human being since the world is being linked by new technology, Internet and social network more than ever before.
This is the “Object” I chose to represent me in an imagined future exhibition.
It is and it is not a image of the logo of digital JPEG.file
Is it a real object can be interacted with in real life? What’s the
It’s a text(message) that tells about this familiar thing which should only exist as a file logo in digital technology (with a image that don’t know is come from a real photograph of a real place somewhere or a photoshop/3D software product) have further more identity. It is undefinable and have not only one explanation of its existence. The 3rd and 4th picture are trying to depict its existence as a real famous people that trying to avoid been photographed by paparazi. Question about boundary between reality and digital world.
Also image shows a person’s identity.
People based on photos they posed to judge them,(media self promotion), which means if you read my photos you read message of me. And the photos is public also personal.
I think this object kind of show my way of thinking and my identity.
I like Creating paradox puzzle shows different way to look at things and cut into it, using different way to describe a or tell the story, building new way to connect people with the idea or the medium, not directly look at the object itself but consider about what’s around it, using cliche and medium or form but not following cliche.
(Recently, Artist like Snouk Kruithof, Weiyi Li, …inspires me a lot)
Here I have to recommend a article to read—-A thing like you and me written by Hito Steyerl on e-flux(An new interesting publishing platform I found!) really inspire me.
To participate in an image—rather than merely identify with it—could perhaps abolish this relation. This would mean participating in the material of the image as well as in the desires and forces it accumulates. How about acknowledging that this image is not some ideological misconception, but a thing simultaneously couched in affect and availability, a fetish made of crystals and electricity, animated by our wishes and fears—a perfect embodiment of its own conditions of existence? As such, the image is—to use yet another phrase of Walter Benjamin’s—without expression.6 It doesn’t represent reality. It is a fragment of the real world. It is a thing just like any other—a thing like you and me.
Films related with design thinking of future design about idea of a imagined world and designed fiction.
Westworld Season 1（2016）
The one-hour drama series Westworld is a dark odyssey about the dawn of artificial consciousness and the evolution of sin. Set at the intersection of the near future and the reimagined past, it explores a world in which every human appetite, no matter how noble or depraved, can be indulged.
Creative Control (2015)
In the near feature, an ad executive uses a new reality technology to conduct an affair with his best friend’s girlfriend.
A lonely writer develops an unlikely relationship with an operating system designed to meet his every need.
パプリカ Paparika (2006)
The story is about a research psychologist who uses a device that permits therapists to help patients by entering their dreams. When a machine that allows therapists to enter their patients’ dreams is stolen, all Hell breaks loose. Only a young female therapist, Paprika, can stop it.
イノセンス Ghost in the Shell (1995-now）
In 2029, the world is interconnected by a vast electronic network that permeates every aspect of life. Much of humanity has access to this network throughcybernetic bodies, or “shells”, which possess their consciousness and can give them superhuman abilities.
Ghost in the Shell follows the hunt by the public-security agency Section 9 for a mysterious hacker known as the Puppet Master. With the assistance of her team, Motoko Kusanagi tracks and finds their suspect, only to be drawn into a complex sequence of political intrigue and a cover-up as to the identity and goals of the Puppet Master.
The overarching philosophical themes of the film include self-identity in a technologically advanced world.
PSYCHO-PASS サイコパス(2012) (this is the only one I haven’t watched)
The story takes place in an authoritarian future dystopia, where omnipresent public sensors continuously scan the Psycho-Pass of every citizen in range. The sensors measure mental state, personality, and the probability that the citizen will commit crimes, alerting authorities when someone exceeds accepted norms. To enforce order, the officers of the Public Safety Bureau carry hand weapons called Dominators. The story follows Akane Tsunemori, Shinya Kogami, and other members of Unit One of the Public Safety Bureau’s Criminal Investigation Division, and the crimes they investigate using Dominators.
A video I found on youtube related with design thinking of future emotional technology–
and top of the comments is this one, which is great to hear actually.
Just like the critical design based film “Uninvited Guests” questioned, do we really want these so called future imagined technology to help us in our life? I think the answer of future design in imagined world really need to deal more carefully with this question.
all movie description and photos comes from IMDB and WIKIPEDIA.